After I had unioned my rocket model, the blue outline box is displayed on a weird angle. This is a huge problem because the rocket does not seem to fly straight.
How I want it to be:
And how it is after union:
After I had unioned my rocket model, the blue outline box is displayed on a weird angle. This is a huge problem because the rocket does not seem to fly straight.
How I want it to be:
And how it is after union:
Couldn’t you just group the object into a model? I’m not a good builder but Unions boxes are based on orientation of all of the objects on it I believe.
I want to avoid models so that I can use TweenService to animate the rocket.
Group the parts into a model, weld them all to a primary part, and then tween the primary part. (Unanchor all parts but the primary part that everything is welded to)
Thanks, it worked! I forgot about welding them.
From my experience, I think that the final orientation depends on your first or last selected part in the UnionOperation.
Before doing the UnionOperation, try to deselect the gray part of the rocket and then select it again. (making it the last selected part of the union.)