The () is kind of an equivalent to void, it acts as, but I unsure whether this is official or just a hacky workaround to having void type. It essentially means that youâre not returning anything.
This is an inefficient way to type-check all functions and values of a class. It leads the programmer to constant incorrect type checks.
I suggest using the following approach:
--!strict
local Account = {
name = "Account",
balance = 0
}
Account.__index = Account
export type Account = typeof(Account)
-- Removed types 'Impl' and 'Proto'
-- Now, the type 'Account' itself will automatically infer all types and values of the 'Account' class, eliminating the need for manual type inference.
function Account.new(name: string, balance: number): Account
local self = setmetatable({}, Account)
self.name = name
self.balance = balance
return self
end
function Account:withdraw(debit: number): nil
self.balance -= debit
end
function Account:deposit(credit: number): nil
self.balance += credit
end
return Account
But why?
In this code, the engine will automatically infer all types (functions and values, including new ones) of the Account class, eliminating the need for manual type inference. This makes it easier to adjust and maintain the code, especially in larger projects.
However,
When creating inherited functions, you must define them using the two-point syntax. If you donât, the type engine will not recognize them as inherited functions.
function Class:Name()
â Implicit self, correct way.
â Recognized as an inherited function.
â Two point syntax
function Class.Name(self)
â Explicit self, incorrect way.
â Not recognized as an inherited function.
â One point syntax
Class.Name = function(self)
â Explicit self, incorrect way.
â Not recognized as an inherited function.
â Variable syntax
Definitely is also an alternative way to achieve automatic type detection; however, it is useless in cases where the class lacks a creation/replication function.
what does Impl stand for here? Implementation? Iâve seen a lot of class modules use this style, all using the term Impl in them. It seems like a really abstract idea, having separate types for the âpropertiesâ container and the âmethodsâ container, although it is a lot more explicit. Is the goal to explicitly define every piece of data in the script?
To be fair, Iâm new to using strict type-checking, so I donât know its limitations. Perhaps this really is the best way to do classes in LuaU, but that would just speak further to how Lua at its core was not designed for classes like this, and trying to do it in LuaU is sort of band-aidy. What is the reason someone would have to be so clear, defining types for the separate properties and methods containers?
The term most likely comes from Rustâs impl keyword which stands for implement/implementation. There are only structs and associative methods in Rust.
You will hear a lot about how Lua is a multi-paradigm language with support for procedural, functional and objective due to how extensive it can get with tables and metaprogramming.
But, I personally disagree with that notion. Lua/Luau is not an object-oriented language, but prototype-based. You donât inherit or encapsulate tables, you construct them.
And thatâs actually really powerful when you combine it with semantic scoping, type-checking and pure functions. That account class can actually just become:
type Account = {
Name: string,
Balance: number
}
local function DepositAccount(self: Account, Amount: number)
self.Balance += Amount
end
local function WithdrawAccount(self: Account, Amount: number)
self.Balance -= Amount
end
Notice how orthogonal everything becomes. It also maps better for performance!
Modern objective programming also favors sharing state which requires working through a âwebâ of classes. I recommend this video and its follow-up to learn more about that.
Although it does get rid of the typical boilerplate of implementing strictly-typed classes, it comes with a mild inconvenience: static members.
Whatâs more, any class that derives from Account will also have to deal with this. It also allowsAccount.withdraw(Account). At the end of the day, itâs just a mild inconvenience, but itâs an inconvenience nonetheless.
I can see where youâre coming from, but, um, actually , itâs yet another OOP thing, as AccountImpl is simply the base class of all Accountâs. This implies that AccountImpl is essentially the implementation of Account, so we name it accordingly (itâs nothing more, nothing less).
This is literally C. I donât hate it, although I think it wouldâve been more natural for you to do
type Account = {
name: string,
balance: number
}
local Account = {}
function Account.new(name: string, amount: number): Account
return {
name = name,
amount = amount
}
end
function Account.Deposit(account: Account, amount: number)
...
end
...
You canât even complain. We use this syntax all the time, such as with string.len, table.insert, string.match, string.format, just to name a few.
P.S. this comes with a limitation, though: it isnât OOP. We canât even have virtual methods!
--!strict
type Impl = {
__index: Impl,
deposit: (self: Account, credit: number) -> (),
withdraw: (self: Account, debit: number) -> (),
}
type Proto = {
name: string,
balance: number
}
local module = {}
local Account: Impl = {} :: Impl
Account.__index = Account
export type Account = typeof(setmetatable({} :: Proto, {} :: Impl))
function module.new(name: string, balance: number): Account
local self = setmetatable({} :: Proto, Account)
self.name = name
self.balance = balance
return self
end
function Account:withdraw(debit): ()
self.balance -= debit
end
function Account:deposit(credit): ()
self.balance += credit
end
return module
@jmesrje What about this? It prevents chaining .new over and over. (Account.new().new().new()). It also hides methods if you havenât created a class object yet.
Also you can combine proto and impl but I can understand the organizational benefits of having them separated. All to preference.
Iâve actually seen those videos before lol, thanks for linking them again though. When I have an idea and start writing code to prototype it out, I neverrr use OOP to begin with. If I decide use the whole âtable with both data and metamethod-invoked functions,â which is what I call Lua OOP, itâs only ever something I do to âneaten it upâ afterward. Even then, itâs just so my code doesnât look different from most of the resources I find on here or in the OSS Discord.
Most of the time I just use modules or do blocks if I need encapsulation. I rarely see people use the return function() end syntax in modules but I do it all the time.
I like @debugMageâs example, since it separates the constructor function from the âobjectâ functions. However, I would extend this idea even further: I wouldnât return module.new. I wouldnât even have a module table or a function called new. I would just return that function and then name the module Create Account. Why return anything other than the constructor function if the module is only intended to be interacted with using the constructorâs return value (the âobjectâ)?
local createAccount = require(Path:FindFirstChild("Create Account"))
local myAccount = createAccount(LocalPlayer.Name, 999)
myAccount:Withdraw(myAccount:GetTotal())
Thatâs how my version would look, but thatâs assuming I would use the OOP structure to begin with.