Object parented to the player's character disappears when the player dies

I have a BillboardGui that is parented to the player’s head, but when the player dies it disappears, how can I preserve it and put it back when the player respawns?

You can use Humanoid.Died, it will fire and you can clone the billboard and re-parent it after they’ve spawned back in with CharacterAdded

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I’ve tried that, but the player disappears from the workspace before that event is fired

Can you post the code you were trying to use with it?

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I just found a different solution for it, thanks for the help though

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