How would I make a system for previewing items in viewport frames?
I currently have a script that just rotates around the object, but I want to make it so you can rotate the object by yourself. Something like this:
How would I do something like that?
Any help?
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Create a function which checks how much the mouse moved on the screen’s width and adds a constant multiplied by that width to the object’s Y rotation.
obj.CFrame = obj.CFrameCFrame.Angles(0,constmousedeltaX,0)
Then use a transparent and empty TextButton for the MouseButton1Down event to connect that function to RenderStepped/Heartbeat. Disconnect that function with MouseButton1Up or MouseLeave.
local con
button.MouseButton1Down:Connect(function()
con=Heartbeat:Connect(rotfunc)
end)
do
local discfunc=function()
return con and con:Disconnect()
end
button.MouseButton1Up:Connect(discfunc)
button.MouseLeave:Connect(discfunc)
end
2 Likes