Objectives system: requiring requirements
I have been working on an objectives system. You complete a task and get a reward. The thing is, I am relatively new to scripting and I am having a hard time figuring out how to check if a player has met the requirements to receive a reward for a certain task.
The system is very early on in development, I started just yesterday. Here is the current code for it:
Modules (ServerScriptService)
local backend = require(script.backend)
local val = backend.o1[3]
game.Players.PlayerAdded:Connect(function(plr)
local open = plr.PlayerGui:WaitForChild("ObjectiveUi").background.background.background.background.background
local one = open["1"]
local two = open["2"]
local three = open["3"]
local four = open["4"]
end)
wait(3)
print(backend.o1)
backend (Modules.Backend)
local requirements = {
o1 = {
"Obtain 10 rocks",
"50 coins",
-- here should be the requirement. im tryna figure that out rn
}
}
return requirements
The first script is a regular script, and the second one is a module script. The first script does not do anything and just defines a few variables (it does nothing YET because I am stuck). The second script does not do anything either, but hopefully it can be where I insert all of my objectives, their rewards, their descriptions, and their requirements and where to look to check if the requirements are met.
Sorry if this is a bit confusing, and if you can’t solve this, please ask around or mention someone that might be able to help!