I modeled a pipe and added a BodyForce to allow objects to pass through it. However, even though there is nothing to obstruct its movement inside the pipe, it stops moving after a certain point. I tried using a union, thinking there might be something I can’t see, but it still can’t pass through. When I checked its hitbox using the “Mesh Optimization Tool,” I noticed an object that prevents passage through the pipe after a certain point. Despite trying to union again, I can’t get rid of this object. What approach should I take?
i.e. it appears as empty in short, but when I look at it with plugins, it is full.