Objects phasing through eachother when using PivotTo()

I want to pivot a model around so it can kick around a ball (how real life table football works).
My issue is that whenever I rotate my model, it does not collide with the ball and instead clips through it.

robloxapp-20230320-2003102.wmv (857.0 KB)

I’ve tried finding solutions online already but so far nothing has really helped. Would anyone know if it is an issue with PivotTo() by itself, and if I might have to replace it with a different function?

PivotTo() literally teleports the model, making collisions wonky…

Try rotating the model using constraints. This will ensure the ball and the model collides reliably!

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