Hello, I made a script that uses tweening to set a parts position, but when the walks or jumps away(even when jumpower is set to 0 and the character gets anchored with a wait after that) the shard isn’t perfectly set to the players Torso.
Have you tried checking to see how it goes on the server side in Studio? I find that things like this can happen often because of latency on the client.
If it does look fine on the server side, I would recommend you go about doing this in a different way with something called RenderStepped. You can use it to make sure the crystal is always set to be in the middle of your character every frame as well as have it grow to your desired size little by little per frame. Using RenderStepped will make absolutely sure that the crystal is where it needs to be.
Hm… It looks like you are making the shard apart of the Workspace… Maybe you could set it to being inside of the character?
Another option could be, you set the parent to leftleg, then once it is spawned in, you can tween it as you’d like. I’ve never used renderstepped either.