Occlusion Culling is broken on VR

Apologies if i make mistakes in this post. I’ve been sick for the past 3 days and i’m kind of struggling to write.

Occlusion Culling, one of the newest engine features of Roblox, is completely broken on VR. Many Parts and other 3D Instances can be seen completely dissapearing creating a terrible experience for VR Players.

Normally, a whole building is supposed to be seen in this image, where i drew the red rectangle, but the engine seems to have only rendered the players on top of that building
Screenshot by chris5118. on discord.

3D Objects are dissapearing in the player’s screen edges.
Video by blood_monger on discord.

Expected behavior
Occlusion Culling should be adapted to work with VR technology and be seamless just like how it works on a flat screen. i suppose that means, Occlusion Culling on VR should check what both player’s eyes can see.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thank you for flagging!

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Hello Focia19,

It seems like the problem has been fixed on my side (I could be wrong, i haven’t done enough testing yet).
Please let me know if the problem has been adressed or if i just got lucky.

Thank you so much!