Occlusion culling only working in certain experiences

I wanted to improve the performance of my game, which contains a few large maps, so I enabled the Occlusion Culling beta feature. However, when using the wireframe view, it still rendered objects that weren’t visible from my perspective. I created a new studio place with the still-enabled beta feature and copied my map over, and occlusion culling worked correctly in the wireframe view.

This is the wireframe view of my map in the original game place:

This is the wireframe view of my map copied into a new place, in the same location:

System info: AMD Ryzen 9 7900, 64GB, NVIDIA RTX 4080-Super

The beta features I have enabled are: Dragger QOL Improvements and Occlusion Culling

I’m not sure if occlusion culling in Studio reflects how it is in-game, I remember an announcement saying that it was enabled for all clients, yet the beta feature still exists as a toggle

Expected behavior

Occlusion culling should work in all experiences when the feature is enabled.