When a client has network ownership over something big, and it is controlling a vectorforce, it stutters when it reaches high force. However, when the server has ownership, it works just fine. This is a problem for me because I transmit ownership to the client for my boat system.
Expected behavior
I expect VectorForce to behave normally regardless of the network owner.
Thank you for the report. Does this happen on any large objects or just the ship you posted? If you could provide us a simpler test case, it will help with debugging this much faster.
Hey, I just realized that this isn’t a bug regarding vectorforce, rather it was my own code doing this, I sincerely apologize for not checking enough. Thank you for your time