Odd behavior regarding VectorForce

When a client has network ownership over something big, and it is controlling a vectorforce, it stutters when it reaches high force. However, when the server has ownership, it works just fine. This is a problem for me because I transmit ownership to the client for my boat system.

Expected behavior

I expect VectorForce to behave normally regardless of the network owner.

A private message is associated with this bug report

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Thank you for the report. Does this happen on any large objects or just the ship you posted? If you could provide us a simpler test case, it will help with debugging this much faster.

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Hey, I just realized that this isn’t a bug regarding vectorforce, rather it was my own code doing this, I sincerely apologize for not checking enough. Thank you for your time

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Hi bigtheangry,
Thanks for letting us know, I’ve closed out the issue on our end.

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