Exactly 16 days ago I reported a series of errors that occurred with the R15 Humanoids
Issue #1 Decal invisible or deformed on custom rig (with humanoid) head
Observed Behaviour:
How the head looks like with a humanoid inside the model:
How is it supposed to look like (Humanoid were removed here, so the decal could become fully visible):
Excepted Behaviour:
Decals shouldn’t become fully invisible (or deform) when inserted in a Humanoid head
Reproduction File: DecalRepro.rbxm (417,8 KB)
Decal used in the head: Images/Butterfly_Face_3_4 - Roblox
What i tried so far:
- Re-parented the decal to the head
- Cutted and pasted the decal intro the head
- Re-inserted the same decal in the head, in the same direction
- Re-inserted the decal in another block (The decal were visible) but, it still being invisible in the head
- Closing and Re-opening the same place
- Checked the output, and no warnings or errors
- Renaming the Decal (used the name face )
- Changing decal direction (The decal deformed for some reason, see picture below)
All the actions listed above didn’t solved my problem
Issue #2 MeshPart changes its color with the R15 Humanoid
Basically the MeshPart changes its color with the R15 Humanoid see repro files
R15:
R6 (this is how it is supposed to look like):
Reproduction
- Change the RigType property of the Humanoid (from R6 to R15)
- Cut the Humanoid and paste it intro the reproduction model (RightFoot should change its color when theese steps are done). Also you can do the step 1. and instead of re-inserting the Humanoid you can save the model (as a local file), and then inserting the new model (the result is the same)
- Reproduction File: DecalRepro_2.rbxm (115,1 KB)
More Info
Changing the material seems to solve this issue, however this only happens with SmoothPlastic (and Plastic) and trying to change the color to the MeshPart (with the R15 Humanoid, and with Plastic or SmoothPlastic material) it will result in the same problem, and it will not work
- I tried changing some properties of the MeshPart and the Humanoid, but the result is the same
Thank you