Odd behaviour with NPC collisions

Hi, I thought this question would be best to ask here since it’s collision related and what-not

I have a custom NPC with some… ahem
image
Interesting features.
His name is Hands, say hi to him

Anyway, for whatever reason his collisions are a bit janky with the feet. I coded an AI for him and it allows me to see his physics-defying abilities.

When his feet have CanCollide off, he does this weird thing where he half-noclips into the ground

And when CanCollide is on, he just kind of… does whatever this is

I was hoping I could get some help with these collision issues our buddy Hands is having, so he can terrorise people in the experience I’m developing, not just with his smart AI

Thank you in advance

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i appreciate your advice

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Keep cancollide off, increase the hip height in the humanoid.

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As @Cyber_Designer mentioned, HipHeight is what makes Humanoids stand at the correct height. Normally arms and legs are CanCollide false.

Are your feet Massless true? Adding any weight to a Humanoild can mess with their physics.

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