I’ve been trying to mimic the effect of a car engine for the longest time now, but no matter what I try, there persists an ugly click sound upon every loop of the audio. This is a major problem because the loop is only 3 seconds long. The only solution I can think of right now is to pay the fee for a longer audio so the click will be more rare. Any ideas?
The problem is in the audio itself. Maybe try to make your own loop system that sets the TimePosition of the audio to a certain point when the audio is finished.
Is there any other audio that is playing? That also might be the source of the clicking. Check your scripts.
Otherwise this might be a bug in Roblox (?)
There is not. This issue has arisen in multiple projects of mine over the years, leading me to believe this is a bug on roblox’s end. I’m just confused as to how games like Jailbreak are able to overcome this?