Vorp_al
(Vorp_al)
#1
I’m currently creating some creature models, as these models will be required to blink I have had to use a special mesh inside a part and use a decal.
This works fine however at a certain distance the UV area for the eyes begins to bleed. I have attached a gif of this occurring.
https://i.gyazo.com/3495c69c131e944c4851e788be869616.mp4
Anyone know a fix for this?
no_tsi
(no_tsi)
#2
Try using a meshpart instead. Special meshes are from like 2007 lol
Vorp_al
(Vorp_al)
#3
As I said, this cannot be done with MeshParts
no_tsi
(no_tsi)
#4
Oh, sorry for the misread, why can’t you align the decal in Blender’s UV editor?
This addresses the problem you’re experiencing -