Vorp_al
(Vorp_al)
#1
I’m currently creating some creature models, as these models will be required to blink I have had to use a special mesh inside a part and use a decal.
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/7/9/2/7922c4d4da7c94dd9455ed3a2253ae1389b2f10e.png)
This works fine however at a certain distance the UV area for the eyes begins to bleed. I have attached a gif of this occurring.
https://i.gyazo.com/3495c69c131e944c4851e788be869616.mp4
Anyone know a fix for this?
no_tsi
(no_tsi)
#2
Try using a meshpart instead. Special meshes are from like 2007 lol
Vorp_al
(Vorp_al)
#3
As I said, this cannot be done with MeshParts
no_tsi
(no_tsi)
#4
Oh, sorry for the misread, why can’t you align the decal in Blender’s UV editor?
This addresses the problem you’re experiencing -