Odd decal bleeding on a special mesh at certain distance

I’m currently creating some creature models, as these models will be required to blink I have had to use a special mesh inside a part and use a decal.
image

This works fine however at a certain distance the UV area for the eyes begins to bleed. I have attached a gif of this occurring.

https://i.gyazo.com/3495c69c131e944c4851e788be869616.mp4

Anyone know a fix for this?

Try using a meshpart instead. Special meshes are from like 2007 lol

As I said, this cannot be done with MeshParts

Oh, sorry for the misread, why can’t you align the decal in Blender’s UV editor?

This addresses the problem you’re experiencing -