Odd new Lighting world cutoff line

I don’t know what’s causing this but past a line, the lighting stops working (It forms a square around (0,0,0) I think). The client has this problem but in server view it’s all normal.

Client (cuts off):
pic1

Server (normal view like I would expect):
pic2

Ambient and all lights don’t render right. This is what the same exact building past the line looks like:
pic3

Anyone know how to fix this?

Insufficient information: Provide Lighting properties and of course the light source.

Assume it’s the new lighting engine or obvious hardware issues.

Looks like you forgot to set the camera.Focus property to be somewhere near the camera (iirc corescripts just do 20 studs in front).

The lighting cutoff and terrain LOD are based on where the focus is set

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