For the in-game bug, I am unable to consistently reproduce the issue with specified steps. There’s a slight chance that another player’s gun in our game will appear invisible. If I reparent the weapon on the server-side to ServerStorage and back into the player, it appears visible for the affected player. This does not happen to every player. While trying to reproduce this in Studio, I noticed a weird behavior with content streaming. In studio, start a server (StreamingEnabled) with 2 characters and make sure they are outside of each others’ streaming radius. Equip a tool in one of the characters and notice on the other player’s screen that all parts in the first character have streamed in and will not stream out.
I expect parts to not be streamed in until I am near them, including tools/a character’s bodyparts. When I am near them, I expect them to properly stream in.
Occasionally weapons are not streamed in and they are holding an “invisible” weapon. It still functions properly and the holding player/others can see it, but affected players cannot.
Issue Area: Engine
Issue Type: Other
Date Last Experienced: 2022-05-19 00:05:00 (-04:00)
Date First Experienced: There have been reports lingering for a few months by now