So, I’ve been working on some tree mesh models recently and I’ve been having this strange issue with my branch textures specifically where when they’re imported into studio, they have a white outline that shouldn’t be there.
Here is a screenshot of the texture as it is saved in my files.
And, here is a screenshot of the texture after uploaded to studio.
I thought this could perhaps be an issue with anti-aliasing in photoshop, however, after spending hours removing the antialiasing this doesn’t appear to be the issue. Is there just a box I’m not checking or something?
This could be an issue with alpha bleeding, there are multiple resources for a fix but I recommend XAXA’s solution (DevForum Post). Just choose the file you want on the right side, then download the new image.