I want to make ODM gear from Attack on titan, in order to make this I plan to use raycasts to detect where the player’s mouse hits on order to send the grappler over for the player to go to it. So should I send ray’s from the server, or from the client. I feel if I raycasts on the client, any exploiter could set the range on the odm gear to infinite, and swing wherever they want, and any bypasses. However on the server it may be more resource intensive, especially because there will be many people using ODM gear at the same time for this type of game. What should I do?
Do logic checks, check on the server that the distance and other params are normal, if not, just kick the person.
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An exploiter could do this regardless of whether they were using ODM gear or not because they control where their character is.
It’s not worth the cat and mouse game and you’re better off getting a report of them cheating and removing them instead. Make the gear entirely client-sided and it’ll save you a ton of hassle.
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I would do this but it just makes your game look bad if it’s just riddled with exploiters, I feel like to some extent there should be some sort of anticheat in place to avoid it being so common.
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