I have a realistic first person script that works well but I have a problem with this feature
I made this so whenever your dancing or just any emote in general, your camera follows your head correctly, but it’s not relative and only works intentionally in one direction. How can I make this relative to the character? It’d just be fun when the camera follows the head.
local offset = -( (root.Position+root.CFrame.UpVector*1.5) - (head.Position) )
workspace.CurrentCamera.CFrame *= CFrame.new(offset)