Offsetting an accessory mesh when applying it to a larger part

I’ll try my best to explain what I am trying to achieve.

I have a large statue of a player in my game that will always show the highest winning player in the server. Basically the statue size is scaled up by 4, so all of the mesh sizes are just multiplied by 4. For adding accessories from the player to the statue, I used the :AddAccessory method. But when this is done, the accessories are added but they’re attached at the center (at the default position before the head part is scaled), as shown below.
image

The only way I could think to attach the accessories properly would be to just offset the accessory meshes to push them upwards. However, I’m not sure what calculations I would need to do to offset them properly based on the scale I’m using.