What do you want to achieve?
I want my hitbox to be in a precise and accurate position.
What is the issue?
When offsetting my hitbox from humanoidrootpart, its cframe is pretty inaccurate sometimes (Mostly messes up when moving or jumping or randomly). When Staying Still When Jumping/Walking/Moving/Sometimes
What solutions have you tried so far?
I have tried getting the humanoidrootpart before anchoring the humanoidrootpart, and I have looked around the dev forums but can’t find anyone who talks about this.
NOTE: All effects are in a client script from remote events
I do not weld the hitbox, its anchored, its cframe is offsetting infront of the player, and stays there, and it works mostly when i stand still, but when jumping or moving it is innacurate sometimes as its supposed to be infront of the player but sometimes its rotation is not infront of the player.
so i anchor the player, then i cast an attack offsetting the humanoidrootpart. I want the attack to go offset the position the anchored player is at at that time, but as seen on the inaccurate video it is not accurate. I just want it to be accurate offset and cframe, but in the inaccurate video it shows how its not accurate offsetting from humrp compared to the video where its accurate