Offsetting the entire character from the camera

I want to make an first person view that shows your body, but i want to offset the CHARACTER, not the camera from my player

Can you give more information about what your requesting? I don’t understand what you mean.

i want it so when zooming in, i can offset the character from the camera, like how people do with first person bodies, and i was wondering if there was a way to, instead of offsetting the camera forward, you can offset your character’s body back

from the client


so like, imagine this, the transparent red body is where the actual character’s body is, on the server, i want it so, on the client, the body is sort of offsetted back, where the visible body is

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still haven’t been able to find a solution to this

I think you are looking for this:

i looked through the humanoid website and it doesn’t have anything i need, or want to use

I misread your question, and I gave you Humanoid.CameraOffset because I thought you were looking to modify the camera.

But I don’t actually think that there is a way to do this since even if you change the position of your character on the client, it will automatically be replicated to the server anyways.

You would probably have to create a fake model, make yourself invisible on the client, and then copy that behind the player which sounds like a pain.

okay, well thanks for the answer anyways

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