So in short, i’m trying make a painting system on a SurfaceGui. Do i need to add every pixel as a frame? Will it cause lag and if so, is there any better alternative?
Please someone help me out here <3
So in short, i’m trying make a painting system on a SurfaceGui. Do i need to add every pixel as a frame? Will it cause lag and if so, is there any better alternative?
Please someone help me out here <3
So i thought of just getting the mouse position and adding frames at that position but i’m still wondering if there’s any better one. open for all ideas y’all
That seems really unreliable! I thought of a better work flow though. Upon mouse click, the handler will check if the object is the canvas. If it is, it will gather the canvas’s x and y position (depending on the face and direction) and the position relative to the canvas. Therefore, you can create a frame on there when it is needed.
If you’re considering expanding to mobile users, you might have an opportunity to make it so the camera’s locked on every device and enter “edit mode” where it’s just a ScreenGUI mirrors the SurfaceGUI or the other way around.
Look into EditableImages! They were just recently allowed in live games. If you don’t end up using them (fyi they are the best solution), id otherwise look into the resource CanvasDraw
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