My game has striking animations for the weapons, and recently they changed for no reason. The movements are now really rigid, and sometimes the direction of the animation is different. It makes them look really ugly in game.
I did not change the old animations, and I didn’t adjust weights. When checking them in the animation editor they look completely fine.
Is there an update that I don’t know about?
It turned out to be the AnimationWeightedBlendFix property in workspace. There was recently an update where you can enable a property that fixes animation blending. I enabled it.
Almost every roblox game has animation systems that work around the animation weight bug, so enabling the property on an older game causes problems.
Animation systems are actually much easier to make with the fix enabled, but hard to convert.