Somethings I would add are Music, Guis, maybe map voting to make it more fun I also found a bug where you destroy your own team’s spawn so you may want to fix that but overall it’s a pretty nice game.
The style of the ship doesn’t match at all to the weapons. Part of why doompshire feels good is because of the weapons style matching the game. But in your game, you have doompshire like weapons in a totally different style.
Further, if you’re trying to get this popular you need more polish and some sort of progression system (kills aren’t enough). Otherwise, your game might not even be player considering thousand of games similar to it.
Also, one bomb basically makes you win, there isn’t much of a challenge considering you can bomb your own base. (Probably this mechanic should be removed). Even if it was the game is still to easy.
Good start but it’s not even a prototype yet, I would recommend starting by adding a better round system and a shop, if you need any help you could ask me. I see your trying to make a game like doompshire here is some advice: What makes doomsphere feel good is how the weapons mechanics match into the map style, but your game doesn’t match with these sort of weapons making it feel really awkward and bad.
I just joined your game and noticed when your on the lowest graphics you can’t see the opposing ship, try fixing that issue or make a Low Graphics, High Graphics thing, if that doesn’t work out just recommend Automatic Graphics, if you put more work into this game it will turn out great, keep up the good work.
I totally agree. So I’m actually almost done fixing the bomb problem. And to make it harder I thought I would make the boats bigger and decrease the power on the cannons. And do you have any ideas for what to do with the tools.
And I thought it would be cool if each round there’s a new set of boats.
And if anyone would like to make me a boat that would be great