[OLD] SmartBone - An optimized module for Dynamically Simulated Bones

You should just be able to add an if statement to the loop. I am not on PC so I cannot provide examples

I Couldnā€™t get it to work and instead it would just break most hairs, So I was curious if anyone had done it,

Not sure whatā€™s going on with your heirarchy, but if youā€™re making just a ponytail you only need to assign the uppermost bone of the hair as a Root.

Rigged my friend some hair, awesome modual script !



Update :

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Me waiting patiently with my eyes peeled for the collision update like :eyes:

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Iā€™m curious about whether or not you will be updating the module to have an optional collision-part table

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Any plans for the collision updates also include support for the new Roblox wind physics?

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Including the roblox wind system would be a great idea (can do so much stuff being lazy!)

For some reason whenever I attempt to add two of these ā€œSmartBoneā€ accessories together the bones merge, any solutions?


image

I had this problem before!, Pretty sure this is a ROBLOX issue instead of SmartBone. What we did was putting the mesh/smartbone instance inside a model and using weldconstraints instead of accessory.


CatEars, HairStyle1, and Ushanka are the smartbone instances.
image


Example:

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Create a new model instance and put the mesh inside the model. This is a very hacky fix, but it works.

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The actors arenā€™t destroyed, nor is the ignoreList updated

I want to thank you, i tried to make my own module but it wasnā€™t even close to your. Thank you so much for ur help.

Iā€™m trying to use it, but Iā€™m so confused if it can be just any MeshPart or it has to be a SkinnedMesh or whatever itā€™s called? I never used blender before so I was wondering if I can just apply the bones to the mesh in studio instead? I tried putting on the bones to the hair in blender but when I imported it to the game it just wouldnā€™t work.

Ok, i am trying to male a plugin using your module to make it easier ro use and i wantedto know if it would boder you if i sold this plugin when it come out?

I am already working on my own plugin for this so thereā€™s no need :smiley:

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Oh perfect , i wonā€™t need to make my own then

hey. quick question. iā€™m trying to make hair physics for a mermaid in my game, but i canā€™t seem to make the hair flow up and down. the mermaid does like a full body rolling swim, so the hair should sorta bounce up and down, but just goes straight.

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In the force property add a bit of noise like a sin wave so it looks like the water currents are moving the hair around

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Some fun tests I made, I was very surprised when I found out it worked with SurfaceAppearance so I made a texture for it.

cape attributes
Capture2

tail attributes
Capture

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