Yes its only set to the hair, here is a better preview of the problem.
As you can see when I remove the hair, the animation starts to go smoothly that it’s how it should go, I’ve searched everywhere and tried for everything but I still can’t figure it out.
I had this problem before!, Pretty sure this is a ROBLOX issue instead of SmartBone. What we did was putting the mesh/smartbone instance inside a model and using weldconstraints instead of accessory.
CatEars, HairStyle1, and Ushanka are the smartbone instances.
I’m trying to use it, but I’m so confused if it can be just any MeshPart or it has to be a SkinnedMesh or whatever it’s called? I never used blender before so I was wondering if I can just apply the bones to the mesh in studio instead? I tried putting on the bones to the hair in blender but when I imported it to the game it just wouldn’t work.
Ok, i am trying to male a plugin using your module to make it easier ro use and i wantedto know if it would boder you if i sold this plugin when it come out?
hey. quick question. i’m trying to make hair physics for a mermaid in my game, but i can’t seem to make the hair flow up and down. the mermaid does like a full body rolling swim, so the hair should sorta bounce up and down, but just goes straight.