Uh, that might be a bug…
or more likely: They only work for smooth terrain water
This is smooth terrain water, the old terrain water doesn’t have water properties.
Your screenshot reminds me a lot of the old terrain though…
Somehow I thought that was the old terrain.
Dued1’s screenshot confused me
Not sure how this happens - must be an unusual lighting setup or bloom picking up on a slightly brighter reflection. Can you post your Lighting settings and post-effect settings if any?
The angle of the camera determines the brightness of the water.
High angle
Low angle
!193d52b3c5f8bd5625052988671447e9ec780143.PNG
I can get normal looking water when I turn down OutdoorAmbient but the map becomes too dark.
Just wanted to say that’s some pretty fly fish you got there.
Also all the post-processing effects I’m using are disabled.
I see. Old water shader had some hacky math to mix in the lighting and I think this is why with different settings you see what you see.
I’ll check if varying water reflectance here will help, but in general setting OutdoorAmbient to pure white is not advised - you get very flat lighting (e.g. on the screenshot with the character it looks completely unlit). You can try balancing the loss of incoming light from setting OutdoorAmbient by setting Lighting.Brightness to 2 or so.
What’s least reflectance + most transparent look like? (put some objects beneath water for better comparison?)
Please release this beautiful feature.
It looks like real water
Please do. It’s one of those quality of life things that would make using water with smooth terrain so much better.
Perfect! Please ship this.
Pleasepleasepleaseplease PLEASE release this, it’s beautiful!
I also noticed that you were using roblox recorder, yet it felt like you were getting 60 fps. Does this mean that the roblox recorder is being updated soon?