Terrain WaterReflectance Property

There needs to be some blending between the skybox reflection and the color of the water.

The island appears to be floating. Lighting.Brightness = 0
waterblend.PNG

The ocean turns white when the brightness is increased. Lighting.Brightness = 1
water.PNG

I have not converted to smooth terrain because of this.

6 Likes

I too would like to be able to control reflection/refraction. Here is what fish look like from underwater in Hooked:

With terrain’s water transparency set to 1, here’s what it looks like from the surface:

I’d really like to be able to have it where fish super close to the surface are almost perfectly visible.

3 Likes

Good idea, should put it in Client Features though since it pertains to the engine/API rather than just Studio.