Dued1
(Dued1)
#1
There needs to be some blending between the skybox reflection and the color of the water.
The island appears to be floating. Lighting.Brightness = 0
The ocean turns white when the brightness is increased. Lighting.Brightness = 1
I have not converted to smooth terrain because of this.
6 Likes
EchoReaper
(EchoReaper)
#2
I too would like to be able to control reflection/refraction. Here is what fish look like from underwater in Hooked:
With terrain’s water transparency set to 1, here’s what it looks like from the surface:
I’d really like to be able to have it where fish super close to the surface are almost perfectly visible.
3 Likes
Good idea, should put it in Client Features though since it pertains to the engine/API rather than just Studio.