I look at places in my game where I have these meshes as well as in my mesh kit. There is nothing showing up in those places. I can mouse over the Part but the meshes are gone.
It happens in any place that I’ve built with that mesh kit, so most of my builds are affected.
It seems to have happened in the last week or so.
@Uglypoe contacted me about this same issue over Discord an hour ago – I suspect it’s related to the ContentProvider changes. This may be because they’re not official meshes and were uploaded through exploits AFAIK.
If ROBLOX were to fix this, they should convert the meshes made by this user to official mesh assets so they continue to be available in old games that use them, rather than coding some awkward exception just for these exploited meshes.
Would be nice if they did that for us, rather than users who have these exploit meshes in game (and I know a few people have taken my kit https://www.roblox.com/library/118456007/69scott69-Mesh-Kit) having to find a way to work around it…
As you can tell from their catalog pages, these meshes are incorrectly typed (Should be a mesh where they were a model). If you’d like to use these meshes, for now you can download their files (https://assetgame.roblox.com/asset/?id=10813185 where you replace the id with the one you want), and reupload.
We’ve fixed most “incorrectly” typed roblox assets.
Is there any script I could put in the Command Bar to point out where each of these old meshes are? I’m still a newbie at scripting so while I understand loops and properties of Parts I have a tough time putting all of that together to search for a MeshId (I learned Basic many, many moons ago).
I have a game with 22,000+ Parts with a whole lot of Meshes in it. I dread having to search through them one by one to find 4 Parts with meshes so I can fix them. I use meshes at pretty small scales in pretty large places most of the time for details of components so trying to just fly the camera around in Studio to find them could take longer than going through the Explorer window Searching ‘Mesh’ and having to comb through all those looking for certain id numbers would make me cross-eyed and angry.
Another game has 40,000 Parts and I have 7 meshes in that one that are ‘could not fetch’.
Yet another game has 15,600 Parts and 2 meshes that are ‘could not fetch’.
It’s not that, it’s finding where those meshes are in a large game so that I can do that. The Search in the Workspace window won’t find the MeshIds, just ALL the items titled ‘Mesh’ in a place.