I’m on a mission to find out how StyLiS Studios revamped the firearm scopes in Phantom Forces. I’m really curious about stuff like that because I want to learn and even add similar tech to my own creations.
I reached out to StyLiS Studios support, and they gave me a hint and told me to zoom into a wall with textures. It appears that textures and transparent parts become invisible, so my best guess is that they put a glass material part to somehow hide the inner walls of the scope. (Roblox doesn’t render transparent parts behind glass parts)
They probably could have made the inner walls of the scope slightly transparent and removed some of the faces of the outside layer of the scope, but the thing is, I’m not someone who knows how to create meshes properly, so I’m trying to find out how to do the same with regular parts and unions.
Other games outside of Roblox do the same thing, but their methods cannot be replicated due to the engine’s limitations. (e.g. 2 cameras for the viewmodel and the world that have the same lighting)
I’m sorry if the topic seems absurd (or maybe even illegitimate) but I really want to know how it’s made so neatly.
Thanks for reading