And UIBlur! And maybe drawable frame shaping to make your own unqiue shape of frames without leaving the studio environment for photoshop/illustrator.
This is huge, and I can’t wait until I have something I can use this on.
THIS IS THE BEST UPDATE EVER… thank you rendering team we love you
If possible will there be a option that exempts Emissive maps from being occluded from the Alphamap? I’m trying to make glowing bodyparts without the need of the colormap and only using Emissive map
It would be useful to have an option like: “Emissive Occlusion” Which only appears if transparency is on.
Finally, great update, good job guys!
he has been RELEASEDD!! OMG"!!!

https://create.roblox.com/store/asset/127366579982575
Made an pre-2022 Materials pack to use the Emissive texture for flat-shaded look for anyone interested
If they can’t handle UIBlur, we’re not talking about liquid glass effects anymore, right? ![]()
Oh my god!!! It’s FINALLY here…
Honestly cant wait to uterlise this, as a sci fi builder , big W.
Selling shiny skins for everything ASAP
finally a good way to do effects like this!
awesome! can we get emissivity as a default basepart property? like reflectance and transparency? would allow us to do effects like this without needing a surface appearance!
This is a very elaborate way to give me a heart attack. Excellent work, this was the heart attack I have been waiting for my whole life!
Oh my god, Roblox! You actually did it! You finally did it — after TEN whole years!
Now do ResampleMode for textures and materials then I’m going to love you, long time!
ABOUT FREAKING TIME
We have been asking for this for literal YEARS and it’s finally coming.
Now allow us to do 90° image rotations in Texture, SurfaceTexture, MaterialVariant, and others and we will be good.
This update is so cool! Can’t wait to use and test this Beta feature! ![]()
Finally, I’ve been waiting a long time for this!!! ![]()




