ColorCorrection.TintColor RGB values are not clipped, this will soon change so they are clipped to [0,255].
If your game uses
ColorCorrection.TintColor values outside of this [0,255] range, you can accomplish the same visual effect with in range
ColorCorrection.TintColor values combined with adjusting
While this should not affect the majority of experiences we still want to make sure you have time to make any changes. We will enable this on 3/30 at 10 AM PT. Please let us know if you feel more time is needed and we’d be happy to work to shift.