Once a animation has previously been played it lerps to it's starting position

when I play my animation the first time I play it. It works fine however, the second and third… times I play it. it doesn’t play how I desire it to. the first time it plays the animation starts directly from the beginning. However the second and third… times it seems to lerp to it’s starting position. I have tried to fix this by changing the animation track weight however that does nothing and the more I think about it. it has nothing to do with my problem

any help greatly appreciated

video example of my problem 2021-11-09 20-21-51

There seems to be another animation playing. In your studio settings, you can turn on the a display of active animations. This should tell you if something else is playing.

The “starting position” is because at time 0 you are not already in position. If you were to make an idle animation that simply holds the gun out, you should not see the transition.

here it is

Something is playing at core priority with a 10 second duration. Doesn’t seem like your gun action is that long, but I might misunderstand your animation. It’s also sus that your action animation is not showing up. Must be the 1st person view.

That core animation is probably the pose your character goes to in between shots. If you want to keep in the armed position, make an idle priority ,looped animation. It only needs to be 2 frames long. Just copy frame 1 of the gun animation.

Then load and play that animation. It should overwrite anything the core animation is doing, and act like a default pose.

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I don’t believe that would work because the core animations doesn’t affect the arms they aren’t part of the player. The reason y it goes back to ideal is because that is the position of the arms without any animation being played.

A solution that I will try is to load another random a animation and the play that animation.

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If there is no animation on the arms, playing an idle animation should also set the arms in the correct position.

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