How do I make a function to detect when a player said something then … . Its probably easy but I’ve just never done it before. Thanks!
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This api should help.
Just connect it to a function after that.
Ok awesome! Let me check it out for now.
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player.Chatted:Connect(function(message)
print(player.Name.." said: "..message)
end)
this will print something like ‘DybalaplaysYT said: bruh’