Only 1 Motor6D moving on Rig

So I have a Custom Motor6D gun for a tower defense game, where one of my towers wields one. for some reason, it isn’t moving how its supposed to. My other Motor6D works completely fine with no issues. The lantern, is one part that has the rest of the lantern welded to it, and the revolver is the same.

In-game:

What its supposed to look like:

I may be wrong but maybe try setting the animation priority to the highest and the animation weight to 1, if that doesn’t fix it then you probably missing something when rigging it

i tried setting the priority to action4, and that didnt work, how would i set the weight exactly? never tinkered around with animation weight

so its all one animation? Is the gun a part of the rig? or is it like a tool? (is it welded to the hand?)

yea, all one animation, and the gun is connected to the left arm (via the Motor6D).

do you this it could be the hierarchy?

For example, the arm is connected to the body right, and the gun should be connected to the arm. But what if you accidentally switched it?

So may be like “Body > Arm < Gun” instead of “Body > Arm > Gun”

no, definitely had the hierarchy right.
image

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does the gun have can collide on?

nope, does not

limit

ok, are you sure you applied the animation right? and that the gun isn’t a tool? From the videos the gun looks like it’s not even being held correctly.

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yeah, wasn’t a tool, but I found the issue. It wasn’t supposed to be welded to the arm as it would already be connected via the Motor6D.

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