So I have a Custom Motor6D gun for a tower defense game, where one of my towers wields one. for some reason, it isn’t moving how its supposed to. My other Motor6D works completely fine with no issues. The lantern, is one part that has the rest of the lantern welded to it, and the revolver is the same.
I may be wrong but maybe try setting the animation priority to the highest and the animation weight to 1, if that doesn’t fix it then you probably missing something when rigging it
ok, are you sure you applied the animation right? and that the gun isn’t a tool? From the videos the gun looks like it’s not even being held correctly.