You don’t seem to realize that the majority of this site is young kids and everything you said doesn’t matter because they can and will dislike a game if they simply don’t have access to it because of paid access.
You don’t seem to understand that the dislike is NOT a review at all! It’s an expression of their anger. Clearly, they liked my game enough to get mad over it becoming paid access, but they still chose to dislike it BECAUSE they don’t have access. These players are not mature teenagers. They’re unreasonable little kids and because of that, this requested feature is essential.
I don’t really like this, I personally believe in the ‘once you play, you can rate’ motto
because regardless if they paid or not, they’ve played the game, they deserve to have their voice heard regardless (even though, it is disappointing that people downvote regardless)
Your use case is a little strange - I am not surprised that you are downvoted when you constantly switch your game from paid access to free and vice versa. Players who purchased the game may be upset that it is now free (why did they have to pay?) and players who did not purchase are annoyed that they can no longer play the game. I suggest not cycling between the two and choosing one option as your game’s permanent state.
You are restricting yourself to your perspective and not the consumer perspective.
It doesn’t matter if you think if a rate, review or whatever is immature or unreasonable.
Players can rate for whatever reason they want, it is THEIR opinion.
Trying to censor those opinions doesn’t change them.
You set a dangerous precedent trying to only allow opinions you approve of.
@Seranok
The game is barely in alpha and I don’t want there to be so many players on the weekdays.
@WhoseTrade Again, the people who are downvoting my game ENJOYS it, but they still choose to dislike because they’re mad about the paid access preventing them from playing. Their anger stems from their enjoyment in my game.
@sparker22 If someone truly doesn’t enjoy my game, they would downvote it as soon as they play it during the weekend. I am not trying to only allow the opinions of what I approve of. I’m trying to prevent votes made in a moment of rage that don’t accurately reflect the players’ true liking or disliking.
You are censoring opinions you don’t like by that.
I get they are knee-jerk but that doesn’t matter.
You are trying to dictate whats a valid and invalid opinion.
The score of the game after its free to play probably more accurately represents the game. While people might be downvoting becuase they are mad that the game is usually pay to play and they got a chance to play when its free weekend or whatever, there are probably as many people who gave upvotes from buyers remorse. It should equal out, also this seems like a very niche case for a feature like this, and it doesn’t make a lot of sense.
it sounds to me your issue is that you are constantly switching the game between free/paid
it seems if you keep it one or the other, the game’s rating would be more accurate
@sparker22 A “knee-jerk” vote is not a valid opinion. Like I’ve stated before, these players are driven to downvote my game because they ENJOY it, not because they actually dislike my game.
@chesse20 My ratings dropped 8% in one day lol. Don’t tell me that it “evens out”.
@WhoseTrade I plan on keeping the game free once it comes out of alpha. Right now, this is the only way to limit the number of players while allowing people who can’t afford the game to try it
A simple solution would to be to have a demo version of it; users would be teleported to the full version on weekends and the demo version on weekdays if they don’t own a certain gamepass (as a form of paid access while still allowing them to play the demo)
Hmm…that could be something that I can do
I just want you to know that I definitely see the OP’s point, that ratings can be unfairly deserved due to no fault of the developer. When XBO support was launched, I had a large influx of players who disliked my game, Lava Tumble because the game is already hard, and it’s even harder to play with a controller, and at the time there was no way to disable console access. Can’t beat Unfair Man, I guess.
Yeah
There was this other suggestion I had about displaying only recent ratings:
Perhaps you could have a “free trial” version of the game to give players a taste before they purchase, instead of making the main game free every weekend.
The problem with that is that I would have to make duplicates of every dev product for the trial game.
You continue to prove my point.
You are trying to dictate what opinions are and are not valid and censor what you consider invalid.
Thats entirely subjective, but you are projecting it as some fact.
People can downvote for whatever reason they want regardless if you think its valid or not.
Trying to dictate valid/invalid opinions sets a dangerous precedence.
You can generally like a game but have one factor that makes it a deal breaker for you. For many that seems to be the way you do paid access.
You are discounting the fact that since the game was free, people joined without the weight of having spent 150 robux on the game(they had no post-purchase rationalization/Choice-supportive bias) and therefore people felt more free to have a negative opinion of the game and more people downvoted it. You took the risk of lowering a paid/early access games paywall, and the rating fell. Almost all paid access games ratings lower when they go free to play and lose the benefit of post purchase rationalization, and you lowered your paywall before the game was complete, so players rated it based on its current state.
Do what others have suggested and make a free to play version that you open separately next time.
Actually, the ratings were stable throughout the weekend, meaning that it wasn’t the “post purchase rationalization” keeping the ratings up. It only fell AFTER paid access was turned on and it didn’t fall just a bit. It fell by MORE THAN TEN PERCENT now.
I may be late but after reading this I disagree with it. It can be abused by when someone is going to mass dislike it at a specific time a dev could set paid access at an extremely high cost.
I would recommend two games, one which is paid access and one which opens only on weekend for free