I spent months creating a high quality R15 shooter game a while ago and due to the long waiting time between rounds and the high learning curve, it has accumulated quite a lot of dislikes (67% rating). Seeing the players’ discontent with my game, I’ve decided to reconfigure a huge portion of my game mechanics recently to cater to the new players.
With these huge changes, the ratings no longer accurately reflect the game, but there is no way to reset the likes/dislikes ratio without migrating the game to a new place(this would result in the loss of saved data).
Roblox should allow developers to reset their game ratings once or twice a year or display only ratings within the past few months. A lot of games have game breaking bugs or rage inducing gameplay during their infancy stages, resulting in numerous dislikes, but these votes should not be retained if the developers address these issues and improve their games. Only recent ratings would properly reflect the current state of a game.