so like, im making a character move forward by lookVector of the camera but i have a problem where if i loook down with the camera the character moves slower forward since its applying for downwards.
So how do i use the cameras lookvector without this happening?
Also this is how im getting the direction
move_direction = cam.CFrame.RightVector * hsp*playersettings.movementSpeed + cam.CFrame.LookVector * vsp*playersettings.movementSpeed
vsp and hsp are just either 1 or -1 depending on what keys are pressed.
So like pressing w makes vsp 1 and pressing s makes vsp -1
TenBlocke
(Decablocks)
February 24, 2022, 6:33am
#2
try to use the lookvector of the camera relative to the root part of your character
Mystxry12
(Mystxry)
February 24, 2022, 6:33am
#3
Just modify the z position of the character. Also use HumanoidRootPart
for these things.
Get rid of the downwards by getting rid of the y component.
*Vector3.nee(1, 0, 1)
Didint work.
Im doing
cam.CFrame.LookVector*Vector3.new(1, 0, 1)
i might be missing something but the problem is still there
Elocore
(Elocore)
February 24, 2022, 6:52am
#6
You need to remove the Y component of your look vector and then normalize it. Try this
lookVector = camera.CFrame.LookVector
lookVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit
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