Only half of text box is allowing player to interact

I’ve been having this issue with a textbox on a surfacegui, the surface gui is in playergui and it’s adornee is set to a part. For some reason, when I try to hover over the text box, the right side allows me to interact with the box like normal and enter text after clicking, but the left side does not allow me to click or interact. I made a script that would print any time one of these elements is hovered, but on the left side it doesn’t print.

Right side working:
image

Left side not working:
image

Another interesting part of this problem is that if I move one of the elements about half the length of the text box to the right, the entire text box now allows me to interact normally.

Initially i thought that it was possible another UI element was on top of it, but I deleted literally every other part of the UI and it still had this problem, so I’m completely lost and I’m wondering if anyone else has experienced something like this.

Turns out the mesh that was being used was somehow blocking part of the text box. I’m not sure if this was a ray cast hitting the wrong part or something, but I solved it by settings the mesh’s CanCollide and CanTouch off.

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