Hi, im working on a trading script which can trade tools from player backpacks, but also puts it in startergear. my issue is that it removes and transfers tools perfectly but it doesnt remove the traded away items from the player whom recive the trade’s starter gear
script
--> SERVICES
local Players = game:GetService("Players")
--> VARIABLES
local Event = game:GetService("ReplicatedStorage").EventModule
local Weapons = game:GetService("ServerStorage").Tools
local PlayersTrading = {}
--> FUNCTIONS
local function GiveToOtherPlayer(Weapon, ToGoTo)
Weapon.Parent = ToGoTo.Backpack
local clone = Weapon:Clone()
clone.Parent = ToGoTo.StarterGear
end
Event.OnServerEvent:Connect(function(Player, Mode, Data1, Data2, Data3)
if Mode == 1 then
Event:FireClient(Players[Data1], 1, Player.Name)
elseif Mode == 2 then
Event:FireClient(Players[Data1], 2, Player.Name)
elseif Mode == 3 then
local Player2 = Players[Data1]
Player.Character.Humanoid:UnequipTools()
Player2.Character.Humanoid:UnequipTools()
local Player1Inventory = {}
for i, v in pairs(Player.Backpack:GetChildren()) do
table.insert(Player1Inventory, {ToolName = v.Name; MaxDamage = v.MaxDmg.Value; MinDamage = v.MinDmg.Value; CritMagnitude = v.CritMagnitude.Value})
end
local Player2Inventory = {}
for i, v in pairs(Player2.Backpack:getChildren()) do
table.insert(Player2Inventory, {ToolName = v.Name; MaxDamage = v.MaxDmg.Value; MinDamage = v.MinDmg.Value; CritMagnitude = v.CritMagnitude.Value})
end
Event:FireClient(Players[Data1], 3, Player2Inventory, Player)
Event:FireClient(Player, 3, Player1Inventory, Player2)
elseif Mode == 4 then
Event:FireClient(Data1, 4, Data2)
elseif Mode == 5 then
Event:FireClient(Data1, 5, Data2)
elseif Mode == 6 then
Event:FireClient(Data1, 6)
elseif Mode == 7 then
for i, v in pairs(Data1) do
local Weapon = v
local TradeFinish = false
for i, v in pairs(Player.Backpack:GetChildren()) do
if v.Name == Weapon and TradeFinish == false then
TradeFinish = true
local vclone = v:Clone()
vclone.Parent = Data2.StarterGear
v.Parent = Data2.Backpack
end
end
end
for i, v in pairs(Data3) do
local Weapon = v
local TradeFinish = false
for i, v in pairs(Data2.Backpack:GetChildren()) do
if v.Name == Weapon and TradeFinish == false then
TradeFinish = true
local vclone1 = v:Clone()
vclone1.Parent = Player.StarterGear
v.Parent = Player.Backpack
end
end
end
Event:FireClient(Data2, 7)
end
end)