local RS = game:GetService("ReplicatedStorage")
local Tool = RS:FindFirstChild("regularSeeds")
local Debounce = true
script.Parent.Touched:Connect(function(Hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
if Player and Debounce == true then
Debounce = false
if Player.leaderstats.coins.Value < 10 then
print(Player.Name .. " doesn't have enough coins")
else
Player.leaderstats.coins.Value = Player.leaderstats.coins.Value - 10
Tool:Clone().Parent = Player:WaitForChild("Backpack")
wait(1)
Debounce = true
end
end
end)
if the player doesn’t have enough coins if they step on the pad again it doesn’t print again
if the player steps on it
with out enough coins
it prints it