The problem is in the title.
local script:
--VALUES--
local tool = script.Parent.Parent
local lcl_event_1 = script.Parent.Parent:WaitForChild("Events")["local_1"]
local srv_event_1 = script.Parent.Parent:WaitForChild("Events")["server_1"]
local srv_event_2 = script.Parent.Parent:WaitForChild("Events")["server_2"]
local debounce = false
local deb = false
local animation = script.Parent.Parent.Anims.Barrage
--SETTINGS--
local cooldown = 4
local numberOfPunches = 50
--ACTIVATE--
tool.Activated:Connect(function()
if debounce == false then
debounce = true
srv_event_1:FireServer()
task.wait(cooldown)
debounce = false
end
end)
--CLIENT SIDE--
lcl_event_1.OnClientEvent:Connect(function(plr)
local origin = plr.Character:FindFirstChild("HumanoidRootPart")
local animation = plr.Character.Humanoid:LoadAnimation(animation)
animation:Play()
for i=1,numberOfPunches do
task.wait(math.random(0.02,0.08))
task.spawn(function()
local randoPos = origin.CFrame * CFrame.new(math.random(-2,2),math.random(-1,2),math.random(-0.2,0))
local tweenS = game:GetService("TweenService")
local ti = TweenInfo.new(0.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0)
local prt = Instance.new("Part")
prt.Size = Vector3.new(1.1,1.1,2.7)
prt.CanCollide = false
prt.Anchored = true
prt.Material = "SmoothPlastic"
prt.Color =plr.Character["Body Colors"].RightArmColor3
prt.CFrame = randoPos
prt.Parent = game.Workspace.FX
srv_event_2:FireServer(i,numberOfPunches)
--PARTICLES--
local wave = game.ReplicatedStorage["Assets"]["wave"]:Clone()
wave.Parent = game.Workspace.FX
wave.Attachment.Parent = prt
wave:Destroy()
prt.Attachment.smokering:Emit(prt.Attachment.smokering:GetAttribute("EmitCount"))
tweenS:Create(prt,ti,{CFrame = prt.CFrame * CFrame.new(0,0,math.random(-8,-5))}):Play()
task.wait(0.05)
prt.Attachment["9"]:Emit(prt.Attachment["9"]:GetAttribute("EmitCount"))
tweenS:Create(prt,TweenInfo.new(0.04,Enum.EasingStyle.Sine),{Transparency = 1}):Play()
task.wait(0.4)
prt:Destroy()
end)
end
animation:Stop()
end)
server script:
local Debris = game:GetService("Debris")
local tool = script.Parent.Parent
local lcl_event_1 = script.Parent.Parent:WaitForChild("Events")["local_1"]
local srv_event_1 = script.Parent.Parent:WaitForChild("Events")["server_1"]
local srv_event_2 = script.Parent.Parent:WaitForChild("Events")["server_2"]
srv_event_1.OnServerEvent:Connect(function(plr)
lcl_event_1:FireAllClients(plr)
end)
--SETTINGS--
local Range = 7
local Damage = .5
local EndDamage = 5
local Knockback = 200
--Damage--
srv_event_2.OnServerEvent:Connect(function(plr,i,numberOfPunches)
local PunchSound = script.Parent.Parent.Sounds:WaitForChild("Punch"):Clone()
PunchSound.Parent = plr.Character:FindFirstChild("HumanoidRootPart")
PunchSound:Play()
Debris:AddItem(PunchSound, 1)
local tweenI = TweenInfo.new(
0.05,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out
)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {plr.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local raycastResult = workspace:Raycast(plr.Character["HumanoidRootPart"].CFrame.Position, plr.Character["HumanoidRootPart"].CFrame.LookVector * Range)
if raycastResult then
if raycastResult.Instance.Parent:FindFirstChild("Humanoid") and raycastResult.Instance.Parent ~= plr.Character then
if i == numberOfPunches then
local enemy = raycastResult.Instance.Parent
enemy:FindFirstChild("Humanoid"):TakeDamage(EndDamage)
enemy.PrimaryPart.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector * Knockback
enemy.PrimaryPart.CFrame = CFrame.lookAt(enemy.PrimaryPart.Position, plr.Character:FindFirstChild("HumanoidRootPart").Position)
local Shakes = script.ShakeScript:Clone()
Shakes.Parent = plr.Character
Shakes.Disabled = false
Debris:AddItem(Shakes,.55)
local Shakes2 = script.ShakeScript:Clone()
Shakes2.Parent = enemy
Shakes2.Disabled = false
Debris:AddItem(Shakes2,.55)
local HitSound = script.Parent.Parent.Sounds:WaitForChild("Knockback"):Clone()
HitSound.Parent = enemy:FindFirstChild("HumanoidRootPart")
HitSound:Play()
Debris:AddItem(HitSound, 1)
local highlight = Instance.new("Highlight")
highlight.Parent = enemy
highlight.Name = "BarrageHighlight"
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.FillTransparency = 0
highlight.OutlineTransparency = 1
local HighlightTween1 = game:GetService("TweenService"):Create(highlight, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false), {FillTransparency = 1}):Play()
Debris:AddItem(highlight, 1)
Debris:AddItem(HighlightTween1, 1)
elseif i ~= numberOfPunches then
local enemy = raycastResult.Instance.Parent
enemy:FindFirstChild("Humanoid"):TakeDamage(Damage)
if enemy:FindFirstChild("BarrageHighlight") then
else
local highlight = Instance.new("Highlight")
highlight.Parent = enemy
highlight.Name = "BarrageHighlight"
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.FillTransparency = 0
highlight.OutlineTransparency = 1
local HighlightTween1 = game:GetService("TweenService"):Create(highlight, TweenInfo.new(.2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false), {FillTransparency = 1}):Play()
Debris:AddItem(highlight, .2)
Debris:AddItem(HighlightTween1, .2)
end
local HitSound = script.Parent.Parent.Sounds:WaitForChild("Hit"):Clone()
HitSound.Parent = enemy:FindFirstChild("HumanoidRootPart")
HitSound:Play()
Debris:AddItem(HitSound, 1)
end
end
else
end
end)
Workspace/ReplicatedStorage:
StarterPack:
Video:
Maybe someone can help me thanks.