Alright so, I’ve made a very simple script.
So basically when you click a button in the GUI, the remoteevent fires and in a seperate script i have the .OnServerEvent script which prints (plr.Name), and this works in solo testing but when i do a local server test with 2 players it doesnt work.
Can someone help me understand why?
Still refuses to print the name of the plr who activated the event. Even tho it works in solo testing, could it be maybe cause it doesn’t work bcs maybe the “player1” and “player2” names dont work with scripts or smthn i dunno.
Most likely the issue is that you are looking at the client console. When you start testing in the studio, the following windows are created: the server and the number of clients that you specified. On the client console, you can’t see what the server is typing, so check the console of 3rd window that open with the clients.