As a Roblox developer, it is currently too hard to import transparent images that don’t have an alpha channel, This makes it difficult to use opacity maps, which are common in other engines such as Unity or Unreal Engine.
What is a Opacity Map?
An opacity map is a grayscale texture that makes something like fences or trees be transparent in some areas.
How it works?
White part: fully visible
Black part: fully invisible
Gray part: partially visible
If Roblox is able to address this issue, it would improve my development experience because it saves time for developers to create their games

