Fairy Tail - Full Project Overview
Fairy Tail is a Opened world experience in Roblox, lead to create a immersion experience for all type’s explorer, quest completer, an PVP fighter. Etc and will feature a an colorful atmosphere, complete with interactive skill system, which is rolling magic’s, having a combat system handling non-weaponry, or weaponry, powerful bosses to take and so much more.
CONTACT: Disc- zorisimply
Build Requirements
Structure & Design
- Slick looking house’s with dark wood, stone textures, neon lighting, and glowing lanterns.
- Spacious layout (not small) with and outdoor area’s.
- Glass windows to showcase the outside.
Interior & Details
- Spawn room’s where players spawn in, and lead out to downstairs to lower level.
- Side counter where the players pass by and either to talk to a NPC or not.
- Seating, dining tables to provide a realistic feel.
- Fully furnished with chairs, utensils (plates, mugs, cups, etc.).
Environment & Surroundings
- Town Of Magnolia with stone pathways, trees, and water features, bridge’s with design on the edge’s to enhance immersion.
- Forest A wilderness of exploration, where the unknown is expected, that expands out into different town region’s etc.
Guild Banding
- Fairy tail is a one of the official guild’s the players are able to see, in the town.
Guild System & Management
Guild System
- Creation system player’s are able to designed their own, guild’s or join official guild through out the land’s
- Kick System the creator of the guild, has the power to kick current member’s if so desire.
- Datastore integration ensures points are saved across sessions and updated incase new member’s join or removed, if been kicked.
Role-Based Access
- In game-staff, has access to a menu design to modify any aspects of the game, editing even kicking players, or banning and so much more…
- Owner and Co Owner have control over in game-staff, to keep everything in proper order, and is capable to demote abusing in game-staff members.
Shop Interaction System
- NPC’s assigned at the counter, when player’s come into the place, on the left side of the entrance a counter is placed, so player’s are able to talk and access the shop.
- Customers can Also buy item’s and clothing on the walls through out the place via a notification system, that also let’s players know their purchases was successful, or denied if requirement of cost isn’t meet
- Only the assigned waiter can take orders & deliver food.
Combat System
- Combat has variation’s, of weaponry or magical attack’s, attacking bosses or doing PVP.
Reward System
- Player’s are able to receive reward’s for completing quest’s through out the map, but each quest rewards different type’s from Experience, to Magic Leveling to receiving Skill point’s, etc.
- Anti-exploit protections will prevent manipulation, and changing Experience, Magic Leveling, and receiving Skill point’s etc.
UI, UX, and Scripting Features
UI/UX Elements
- A menu of selection’s of Stats, Magic, Guild, Profile, Game passes, Help Selection, Code’s (Rewards that are posted from codes), Setting’s (To disable feature’s, music for content creator’s, changeable field of view, damage indicator’s).
- In game-staff / owner and co owner panel for management.
- Notifications for applying quest missions, for when leveling up etc.
- Much more.
Interactive Scripting
- In game-staff / owner and co owner panel for management.
- For buy, shop item’s, equipping magic skills, rolling magic’s, rolling name’s.
Development Plan & Hiring Needs
Hiring Needs
We need developers for the following roles:
Builder – Create the full Town of Magnolia and Guild Buildings, Forest, and different regions.
Scripter – Code the combat system, guild system, roll system, equipping item’s, admin panel, and interactive elements.
UI/UX Designer – Design a fully immersive UI experience, including menus when player selecting through different opinions.
Animator – Create combat, and player interaction’s like running, dashing, sliding, walking, idle, quest item’s, magic skill animation’s.
3D Modeling - Create Combat weaponry, clothing item’s, hair, building model’s.
VFX - Create Magic Attacks, particle’s, and much more.
Timeline
- Raw Build Completion – Estimated 10-25 days.
- Scripting & Functionality – Begins after the build is completed.
- Testing & Final Adjustments – Ensuring smooth gameplay & immersion.
Payment
We are paying in percentage, of revenue once the game is growing.