Open FPC - A Modern First Person Camera System

What Is Open FPC?


Open FPC is a first-person-oriented camera system that is designed with convenience in mind. The goal is for Open FPC is to provide the community with a high quality highly customizable and clean camera system and fix the overall shortage of camera systems on the Roblox platform.

Why Should I Utilize Open FPC?


  • Convenient: Open FPC solves the common problem of creating a custom camera system for your game allowing you to allocate a greater amount of your time on more important things such as vital gameplay aspects and user interface.

  • Customizable: Open FPC has many customization options allowing you to create a unique and most importantly tailored feel for your game.

  • Performant: Open FPC was designed with performance in mind. This means that you can allocate more performance and computation to other more important aspects of your game.

What features does Open FPC Offer?


  • Breathing: When idle the camera will move in a breathing fashion to convey to the player that the character is breathing.

  • Tilting: When moving left or right the camera can tilt based on a set maximum angle in the configuration file.

  • Look Sway: When moving your mouse the camera can sway based on a set maximum angle on the X or Y axis.

  • Landing Effect: When the character lands the camera can animate based on a set spring velocity, This is perfect for conveying to the player that there was force into the character landing.

Important Information:


  • When installing Open FPC make sure that you install it inside of “StaterCharacterScripts” to ensure correct functionality.

  • MIT License: Open FPC uses the MIT license so make sure that you abide by the rules that are included inside of the MIT license.

Example:


(Click Me) Open FPC Offcial Model Link

67 Likes

This completely blew my mind!

It’s unbelievably convenient, easy to setup, and pure quality.

10/10!

1 Like

Is it possible to add a first person view-model, like Character Realism has one?

Yep, I used to do that. But when it comes to other modules especially IK ones, Realism messes up compatibility.

This is really cool!
But can you please fix the bug where the breathing and view bobbing effects don’t work when the character respawns?