[OPEN] JPG_LARGE's UGC Portfolio

ABOUT

Hi all! I’m JPG_LARGE, and I’m a 16 year old UGC creator. I started 3D modeling in June of 2020, and got invited to the UGC program in July of 2021. I’ve made over a hundred UGC items, over a hundred and fifty unique concepts, as well as collaborated with various UGC creators and Star Program members. I use a combination of Blender and Substance Painter for my models and textures.

SHOWCASE

My UGC items can be found on my catalog page. I have my accessories sold under my account, and my layered clothing sold under my group, 3D_CLOTHING.

Below are a few of my most recent concepts. All of the concepts that I’ve ever completed have been posted on my Twitter account. For a quick scroll through all of them, use this search query.

Concepts

UGC Concept #155: Fancy Bear-et

Verts/tris: 495/948

UGC Concept #154: Strawberry Hair Pins

Verts/tris: 905/1704

UGC Concept #153: Oversized Mushroom Hat

Verts/tris: 1194/2192

UGC Concept #152: Vampire Cat Ears

Verts/tris: 1182/2468

UGC Concept #150: Forest Spirit’s Smashing Hammer

Verts/tris: 1003/1937

UGC Concept #149: Wooden Frog Guiro

Verts/tris: 1094/2179

UGC Concept #148: Trickster Mage’s Grimoire

Verts/tris: 974/1246

UGC Concept #147: Trickster Mage’s Cloak

Verts/tris: 944/1716

UGC Concept #146: Trickster Mage’s Magic Hat

Verts/tris: 1144/2216

UGC Concept #145: Digital Kaomoji Mask - Bloom

Verts/tris: 1155/2276

UGC Concept #144: Cat Lamp

Verts/tris: 754/1504

UGC Concept #143: Red Fruit Crown

Verts/tris: 1188/2248

UGC Concept #141: Ruby Red Rockstar

Verts/tris: 1180/2356

UGC Concept #140: Forest Master Hair

Verts/tris: 1187/2358

UGC Concept #139: The Superstore Cashier Worker Haircut

Verts/tris: 1193/2382

UGC Concept #138: Hearty Rose Fedora

Verts/tris: 1105/2182

UGC Concept #137: Heart Buster Halo

Verts/tris: 1199/2270

UGC Concept #136: Discourse Ruby Fedora

Verts/tris: 1186/2368

UGC Concept #135: Steampunk Spectacles

Verts/tris: 1107/2084

UGC Concept #134: Flying Flirate Captain (new version)

Verts/tris: 1143/2206

UGC Concept #133: Super Sniper Vision Goggles

Verts/tris: 1179/2119

UGC Concept #132: Demon Horn (and a half)

Verts/tris: 506/984

UGC Concept #131: Santa’s Fluffy Magic Hat

Verts/tris: 1130/2176

UGC Concept #130: Gemstone Wings of Green Emerald

Verts/tris: 1052/1952

UGC Concept #129: Snow Pile Antlers

Verts/tris: 1200/2380

UGC Concept #128: Peppermint Punk Top Hat

Verts/tris: 1180/2308

UGC Concept #127: Lucaduke Shoulder Friend

Verts/tris: 1167/2148

UGC Concept #126: Split Iceberg Fedora

Verts/tris: 1187/2310

UGC Concept #125: Cyber Cyborg Horns - Purple Process

Verts/tris: 1188/2376

Published Concepts

Cute Sunflower Mushroom Cap - Roblox

Digital Kaomoji Mask - Bloom - Roblox

Elegant Bunny Trendy Hat in Pink - Roblox

Elegant Bunny Trendy Hat in Blue - Roblox

Elegant Spring Scarf - Roblox

Elegant Bunny Trendy Hat - Roblox

Trickster's Prevision Magic Hat - Roblox

Trickster's Prevision Cloak - Roblox

Trickster's Prevision Spell Book - Roblox

Heart Buster Halo - Roblox

Hearty Rose Fedora - White n' Pink - Roblox

Hearty Rose Fedora - Black n' Red - Roblox

No Connection - Roblox

Luca Shoulder Pal - Roblox

Cyber Cyborg Horns - Purple Process - Roblox

Cyber Cyborg Horns - Red Error - Roblox

Gemstone Wizard of Red Ruby - Roblox

Gemstone Wizard of Green Emerald - Roblox

Spiked Black Punk Goggles - Roblox

Spiked Brass Steampunk Goggles - Roblox

Broken Horns of the Fallen - Roblox

Broken Horns of Bone - Roblox

Flying Pirate's Golden Bicorn - Roblox

Big Floppa Ears - Roblox

Wrap-Around Wings Red - Roblox

Wrap-Around Wings Black - Roblox

Wrap-Around Wings White - Roblox

The Detective - Roblox (textured by Yourius)

https://www.roblox.com/catalog/5699756838/The-Inquisitor (textured by Yourius)

https://www.roblox.com/catalog/5428961085/Noob-In-A-Glass-2

Aside from doing concepts for fun, I also do commissions! These are usually for members of the Video Stars Program who want to upload items using their included UGC access. If you are interested in ordering one, please read the payment and contact sections.

Commissions

Commission for premiumsalad: Phase 4 Tricky’s Head

Verts/tris: 1153/1471

Commission for premiumsalad: Tabi’s Head

Verts/tris: 1189/2310

Commission for jvnqYT: Jvnq Ombro

Verts/tris: 1035/1852

Commission for mayrushart: Prehexy

Verts/tris: 814/1471

Commission for MegaSquadMo: MegaSquadMo Shoulder Pet

Verts/tris: 1095/1934

Commission for MegaSquadMo: Mega Squad Sword

Verts/tris: 971/1802

Commission for premiumsalad: Salad Swordpack

Verts/tris: 1048/2024

Modification for ROBLOXMuff: The White Reaper Anime Hair

Verts/tris: 1194/2330

Commission for mayrushart: Dog in the Bag

Verts/tris: 1194/2340

Published Commissions

https://www.roblox.com/catalog/6937489874/Tabis-Head

https://www.roblox.com/catalog/6906117664/Jvnq-Ombro

https://www.roblox.com/catalog/6686013941/Prehexy

https://www.roblox.com/catalog/6655789939/MegaSquadMo-Shoulder-Pet

https://www.roblox.com/catalog/6568354911/The-Black-Reaper-Anime-Hair

https://www.roblox.com/catalog/6447787395/Mega-Sword

https://www.roblox.com/catalog/6207475807/The-White-Reaper-Anime-Hair

https://www.roblox.com/catalog/5894771180/Dog-in-the-Bag

I also have documentation of my models to prove that I am the one making them.

Documentation

Digital Kaomoji Mask - Bloom: Timelapse (Roblox UGC Concept #145) - YouTube

Red Fruit Crown: Timelapse (Roblox UGC Concept #143) - YouTube

UGC Concept #133: Super Sniper Vision Goggles

First, I gathered a few ideas in a sloppy drawing.
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Made a cylinder at the same size as the player’s head.
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Deleted half of the faces, and extruded it outwards and made it flat by scaling it to zero on an axis.
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Made a loop cut along the object. I scaled parts of it, and beveled the front.
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Duplicated object and deleted everything other than the face on the front. I dissolved the unnecessary edges, and extruded it forwards. I beveled the edges to make it pill shaped, and beveled the front to make it look nicer.
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Resized and repositioned a few things
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Duplicated these faces on a separate object.
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Deleted a few faces, extruded it downwards, edge slid part of it to give it a parallelogram look, and beveled the front a bit.
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Duplicated these faces on another object.

Extruded it downwards, beveled the edges on the ends by a hundred percent to make it look round.

Fixed up topology and beveled the front.
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Extruded the front faces, scaled it, edge slid the top upwards, extruded the newly made faces outwards, and beveled the front.

Also removed some unnecessary vertices.
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Extruded two of the faces on the main part upwards, and beveled them.
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In the pill looking part, I scaled the big face in the middle inwards to match the bar in the sketch.

Duplicated this part in another object.
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Mirrored and turned it into a triangle fan.
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Moved it inwards and extruded it outwards.
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Gave the cylinder a mirror modifier, and moved it inwards.

Loop cut the cylinder, edge slid it closer to the front, selected the smaller half of the cylinder, extruded and scaled it outwards (except for the y axis to keep it flat), and beveled the edges.
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Extruded the front inwards, and beveled the edge
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Duplicated the triangle fan, extruded it outwards, gave it a loop cut, gave it another loop cut close to the front, scaled the new loop cut outwards to make it look round. Then extruded and scaled the front inwards, and moved it inwards.
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Duplicated this face on a seperate object, scaled it down, subdivided it, and used looptools to turn it into a circle.
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Repeated above steps with this face.
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Made a loop with the ends of it being the center point of the cylinders’ triangle fans.
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Converted loop to a mesh and dissolved a few edge loops to reduce verts.

Extruded and scaled the triangle fans inwards to the same sizes as the tips of the wires.
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After joining the loop and cylinder objects, I used snap to vertex to attach the wire to the cylinders.
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Duplicated the knob thing made earlier, scaled it a bit, and moved it down.

Made a cube and mirrored it, with the origin of the cube being the center of the right eyehole.
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Made a loop cut on the cube, moved it to the front, extruded the side of the cube until it intersected the mirrored version of itself. From there, I did another loop cut, extruded the top and bottom upwards and downwards respectively, and selected the centers of both of them and moved them away from each other as well to make it look pointy. Lastly, I beveled the cubes to make it look rounder
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Repeated the steps used to make the wires on these two faces.
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Marked seams for the UV map.
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Used UV Squares plugin to square a few islands, and scaled a few until UV Pack Master 2 was able to pack the islands nicely.

Baked all of the maps in Substance Painter at 512x512. The right eyehole is missing because the shadow of the crosshair was shown on both the left and right eyehole from the shared UV maps. To fix this, I just removed the right eyehole before I imported it into substance
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Applied some materials and masked them appropriately.
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Later decided that I liked these materials better, and switched over to them.
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Painted a few decals on, and used the sandstorm particle brush on the black mask I had for the metal material to make it look more weathered.
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Exported texture at 512x512 into paint.󠀀NET, and resized it using super sampling to 256x256. It looked a little blurry, so I sharpened it too.
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UGC Concept #132: Demon Horn (and a half)

To start off, I created a loop with a bevel on it, and edited it using proportional editing until it was a shape I was happy with.

Then I used the radius tool paired with proportional editing to make the horns look pointy.

Next, I used loop select on every loop of faces. After I extruded one, I would select the edge loop closest to the head and dissolve it.
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Afterwards, I used a loop cut on each loop of faces to prepare for a bevel.
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I then selected the edge loop that wasn’t dissolved, and used the bevel tool to bevel it by a hundred percent. After the bevel, I marked sharps appropriately.

After selecting every other loop, I beveled it by a hundred percent to give it more of a round square look. I also scaled it up to make the horns bigger so it fits with hairs better.
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With the model being mostly done, I marked seams and unwrapped for the UV map

Next I packed the UVs using UV Pack Master 2.

Then I mirrored the horn, and deleted part of it to make it look broken. To patch up the missing area from deleting the vertices, I selected the loop farthest to the end and extruded followed by being scaled to zero.
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After I was finished with the UV map, I imported the model into Substance Painter. From there, I gave it the bone material and dirt material, and changed the colors of both. Then, I created a paint layer and used the sandstorm and liquid stream particle brushes to make it look even more dirty and weathered.

Lastly, I exported the texture and opened it in paint.󠀀NET. There, I did color correction to make the colors pop and glow a bit more󠀀


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UGC Concept #131: Santa's Wizard Hat

I started with a loop, which was beveled with a circle
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Next, I converted it into a mesh and extruded the end of it to have a brim. I also used the cloth brush in sculpting to make it look less rigid.

From there, I extruded the brim to give it some thickness. I used that newly created thickness and extruded it again. I then gave it a few loop cuts on both sides, and scaled them away from each other to make it look more cylindrical. I also added a UV sphere to have a ball at the tip of the hat. In order to make it appear fluffy, I used a subsurf modifier and a displace modifier that was using a generated clouds texture.


Next, I made this gold ornament band thing. I did this through creating a circle, extruding and scaling it to give it some thickness, and solidified it to make it 3D. I then selected all of the edges and gave them an edge crease of one. I also selected every other loop, gave it an edge crease of one, and moved it upwards. After applying a subsurf modifier and removing unnecessary vertices, this is what it looked like.
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I also added two spheres for the red berries of the mistletoe.

For the actual leaves of the mistletoe, I created a plane and gave it a few loop cuts. I selected every other loop and scaled it along an axis in order to make it look spicy. I then scaled it using proportional editing until it looked like this:
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Next, I selected all of the edges going down the middle and subdivided them. Using proportional editing, I moved it downwards and gave it a slight curve
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Then, I applied a subsurf modifier to make it higher resolution. After that, I did more proportional editing in order to make it look more natural.


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From there, I removed unnecessary vertices to get it under the limit.

Finally, I solidified the leaf and did an edge slide on the edge vertices to both reduce vertices, and to make it look sharper.

Next, I copied and pasted the leaves and arranged them with the berries.

To make it look more floopy, I did more editing again.

Now that I’m done with the mesh, I marked some edge creases and seams to make both the UV map and the high resolution version of the mesh to use in Substance Painter.


Then I unpacked the UVs using the newly made seams. I scaled the islands until UV Pack Master 2 was able to fit all of the islands nicely, giving everything an appropriate amount of resolution and not keeping space unused.

To start the texture, I imported the high resolution model into Substance Painter and baked all of the appropriate maps.
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I used various materials and masked them to the areas that they are supposed to be in. For the leaf, I hand-painted the texture using various color and height brushes.

Finally, I exported the texture into paint.󠀀NET where I did color correction.
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UGC Concept #130: Gemstone Wings of Green Emerald

First, I used the loop draw tool to draw out the basic shape I wanted. The loop that I was drawing with also had a bevel and a subsurf modifier

Then I converted the loop into a mesh, and removed vertices from it until it was comfortably within the limit. I also added sharps at this step. I then put a mirror modifier on it to make it a pair of wings instead of just one.

Next I copied and pasted an icosphere, with a displace and decimate modifier on the icospheres in order to turn them into an organic looking crystal. I also had mirrored the gems so they applied to both wings.


I had then applied all of the modifiers (except for the mirror on the wings, which I applied after I had packed the UVs in order to have a higher quality texture). After I modified everything, I placed sharps on all of the edges of the crystals and placed edge creases, which would allow me to easily create a higher resolution version of the model for texture baking.
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For the UV map, I unwrapped the object and used a plugin called UV Pack Master 2 to get as high of a texture resolution as possible.

Next, I imported the high resolution version of the model (created through a subsurf modifier on the lines and bevel modifier on the crystals) into Substance Painter. From there, I gave the crystals a shiny green texture, and masked the lines to have a gold texture.

Lastly, I exported the texture from Substance into paint.󠀀NET where I did some minor color correction and dilated the texture manually. I didn’t dilate the texture in Substance, as the dilation was choppy and looked strange at the seams.

I also have a place where you can try a few of the accessories and see how they look in game:

CONTACT

  • You can message me through the Dev Forum on my profile (preferred)
  • You can message me on Twitter @JPG_LARGE
  • You can add me on Discord at JPG_LARGE#8712

Thank you for checking out my work!

30 Likes

Highly recommend from experience! JPG_LARGE was able to turn over a few assets for a game i’m developing very quickly :slightly_smiling_face: Very easy and efficient to work with!

5 Likes

I have worked with JPG a lot in the past and I can attest to the fact that he is a quick and efficient 3D modeler. Additionally, he is extremely fun to work with and he is almost always on discord which makes communication easy. He’s great to work with, and he makes fantastic, high quality models.

2 Likes

JPG is truly an insanely reliable modeler! Currently working with him on some small project and he was capable of designing several models in a really short period of time. He’s a fast worker and insanely talented developer. If you are ever in need of 3D modelers, JPG is the one you need :upside_down_face:

5 Likes

heroicbloxiayt. This is my discord with a period at the end if you are looking for work you can help me out the trailer with a masoct horror game that is still in development I can hire you as you want thank you for your patience!

Also I added you on discord I hope you are interested!