[Open] (Negotiable) Skyrise Games is hiring a Chassis programmer!

TO INQUIRE ON THIS POSITION, PLEASE SEND A DISCORD MESSAGE TO xLeo#2330 (Management) WITH A PORTFOLIO AND ANY QUESTIONS YOU MAY HAVE. PAYMENT WILL BE NEGOTIATED AFTER WE HAVE REVIEWED YOUR PORTFOLIO.

// About the commission //

Hello! We’re Skyrise Games, and we’re looking for a secondary, or chassis programmer, to make 3 different things - a boat chassis, a car chassis, and a plane chassis. These should all operate and work smoothly, with no bugs present at all, as this is a big foundation for our game.

Details

Car - The car should operate similarly to Jailbreak, have stable mechanics, etc.
The car, if in a crash, should explode and the parts should not fly all over the place, but keep restrained at a certain magnitude. The UI would be client-sided for the crash.

Players may use guns to fire out of their car window, the players head would stick out.

Cars use WASD / Arrow Key mechanics

Controls:
Eject - (Players names will appear under your car controls and you can click those to eject someone.)
E - To get in the car
Spacebar - To get out of the car, the car should come to a complete halt when the player leaves the car.
C - Flip Camera View (to look behind your car)
V - Flip Car (in case the car is upside down, or does not drive as it should. The car should automatically detect if it is upside down and flip up on its own, there should also be this manual option.)
L - Headlights
Q - Car Boost, cars should be able to glide up on ramps and into the air, they should not be restricted to the ground.
L-Shift - Cars should be able to drift and while drifting cars should make non-z-fighting drift decal marks.
H - Horn
G - Enable garage/customization UI (gamepass)
F - Lock/Unlock car
R - Local car radio (gamepass)

Boat

Boating is a luxury in this game, and it will likely be unused in most circumstances. Thus, you would need to make sailing smooth, the boats rock while on the water ( would require a wave system ), etc. More details may be provided if necessary.

Here is an example, if this is confusing:
A jetski should ride the waves by going up and down, to resemble a real jet ski. The jetski can also crash, as any boat can.
A speedboat should ride the waves up and down, but not as much as a jetski. The speedboat would also go faster.
A yacht should have slow turning and should not be riding waves, but it should have a very slight rock. The yacht would go at medium speed to ensure maximum comfort.
All boats should have a wave-like trail coming from the back of the boat.
ONLY the jetski should be able to flip.

Boats use WASD / Arrow Key mechanics

Controls:
Eject - (Players names will appear under your car controls and you can click those to eject someone.)
C - Flip Camera View (to look behind your car)
H - Horn
F - Lock/Unlock boat
Spacebar - To get out of the boat, the boat should come to a complete halt when the player leaves the car.
R - Local boat radio (gamepass)
Q - Boost (boats should not fly, jet skis should be the only thing that can go up ramps)
L - Any lights that are on the boat should turn off or on
G - Enable garage/customization UI (gamepass)

Planes/Helicopters

Now, here is where it gets a little interesting. We want planes to have unique engines, and when you press e, they turn on. After a few seconds, you can hold w to go forward and then go up in the air. Similar to Mad City. With helicopters, when players enter the helicopter, the helicopter immediately starts up, and then the E / Q / WASD keys are available to use. E will be used to fly the helicopter up, q to go down, and WASD to go in any direction. Planes should have smooth gliding, and helicopters should have realistic physics movements.

Every plane should have a smoke-like trail coming off of it.

Controls:
Eject - (Players names will appear under your car controls and you can click those to eject someone.)
C - Flip Camera View (to look behind your helicopter/plane)
H - Horn
F - Lock/Unlock helicopter/plane
Spacebar - To get out of the helicopter/plane, it should come to a complete halt (or if in the air, come down) and the player should be ejected with a parachute on their back. The helicopter/plane should crash as a car or boat would.
G - Rope, like jailbreak, helicopters will have a rope and when you release it, the rope should come down, not just appear visible, but come down realistically, and when a player gets on the rope (using e), they can climb up to the top of the helicopter and press e to get in it. The rope should be cancollide off, and it should not be detachable when a player is climbing on it.
R - Local helicopter/plane radio (gamepass)
L - Any lights that are on the helicopter/plane should turn off or on
G - Enable garage/customization UI (gamepass)
E - (Helicopter) Go up (Plane) Turn on/off the engine, if the player turns off the engine mid-air, the plane should come down.
Q - (Helicopter) Go down
W - (Helicopter) Go forward (Plane) Go up
S - (Helicopter) Reverse (Plane) Go down
M - (Helicopter) Enable/disable Machine gun, enables/disables radio function
Right Mouse Button - (When enabled) When held, bullets fire at a target. R to reload.

Payment

The payment would look like this:

If we decide that we want to hire more than 1 chassis programmer (for instance, if someone worked only on planes, and someone worked only on cars/boats), then the pay would be split between them.
For each chassis, the price is obviously negotiable, but you will be paid a hefty sum for your work.

We can pay you in R$, USD, or Game %, but this percentage would be small. (To negotiate this sum, please contact xLeo#2330 with a portfolio.)

Our team pays based on quality, not time. We do not pay extra if it is done in a day, or if it is done in a year. Whatever the quality, is we will judge the payment on that.
Note that we would not be paying you minimum wage, but well over that. Any questions may be directed to xLeo#2330

Further Information

If you decide to take upon this position, then you will be credited for your work, paid in the option you chose and may be contacted in advance to add additional features to your work for a potential update.

You will be working with a manager who will check in on how your quota is going for that day. A 3D-Modeler is readily available if there is something about the cars that makes them undrivable, or very hard to work with, and they will fix it for you.

Again, any questions can be directed to xLeo#2330.

Thank you for your interest!

We are aware that there may be issues with this post as it was made hastily. If issues do arise, please contact Pixepel on the devforum privately as to reduce unnecessary comments.

2 Likes

Interesed! :smiley:
Added you.
varjoy#4366

Hey everyone, (as said in the post) I would like to outline our payment method once more.

We are able to pay in R$, USD, or %, depending on your preference.

The amount we can pay will depend on the quality of your work, and we will surely provide a healthy amount of funds for your work.

Payment will be well over $350 USD / 100K R$ for sure, for those wondering our baseline.

Hello! This is completely off-topic, though I thought I might ask just in case.
If you are possibly in need of a Graphic or UI artist, I have sent a friend request via discord.

zander;;#2567